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I write an urban fantasy series, as such, there's some magic and tech terms that get used in each book.

We write a lot of short stories, and something I noticed during the initial release (we've taken everything down, and we're relaunching) was that when some people got their hands on the shorts through giveaways/etc, they would get confused, even though it was listed as part of a larger series. (Often these shorts are character-focused pieces, so they don't necessarily work without the context of the larger series). So with the relaunch, I'm going to be adding in a brief note (something longer than the "a short stories in the xxx series" that we had in the original).

So that got me thinking/chatting with the other author I work with, and they suggested adding in a glossary as well - I'm not opposed to that, as we'd probably keep it to a dozen terms or less (I've got no designs on doing Tolkien-style appendices) - my question is, do I make the definitions as brief as possible, as to not seem like I'm content-stuffing, or keep some personality and give a longer explanation?

So here are a couple of examples (not the final wording for either, just something I whipped up to throw into my series Discord for discussion). I'd appreciate a vote for either A or B. :)

Style A - Simple

Blue
The nanite solution that is used to build agents, as well as track and monitor recruits.

Requiring
The ability for an agent or recruit to conjure an item into being.
Command to conjure item: Require: [Item]
Command to get rid of item: Dismiss: [Item]

Shifting
An agent's ability to teleport within System areas.
Command: Shift: [Location]

Style B - Meatier

Blue
The nanite solution that is used to build agents, as well as track and monitor recruits.

Alongside being the primary component of many of its employees, blue has multiple uses within the Agency, such as tracking and monitoring recruits, healing damaged agents, and as an ingredient to several specialised cocktails for those so inclined.

Requiring
The ability for an agent or recruit to conjure an item into being.

There are several layers of limitations, based on rank and expertise - a brand new recruit won't be able to require a bioweapon or a nuke to do away with their boredom.

Command to conjure item: Require: [Item]
Command to get rid of item: Dismiss: [Item]

It is possible to set up macros and such, so that, for example, your favourite pair of required pants always has fifty dollars tucked into the left pocket, or your car always has a can of soda waiting in the centre console.

Shifting
An agent's ability to teleport within System areas. There can be complications when trying to process shifts that involve fae items or people, so in some cases, extra steps need to be taken. (Such as tracking blue for people, or specialised containers for items).

Command: Shift: [Location]

Thanks!
 
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